J2ME Development on Mac OS X
Feb 16, 10:46 AM
Sun hasn’t released a JDK that works on OS X and it doesn’t look like they have any plans to, Apple doesn’t seem particularly interested either. You might think that your only option is to develop on a PC, but after some poking around on the internet I figured out a way to get a decent development environment setup. Yes, you can do 2.x development.
The only real speed-bump here is that you need a PC to unpack the files from Sun. After that, you copy them to the Mac and you never have to touch that PC again.
[Setting up to Develop for J2ME on Mac OS X](http://twitch.nervestaple.com/wiki/index.php/DoingMidletOnOsx)
1 Responses to "J2ME Development on Mac OS X"
May 24, 06:26 AM Interesting, but I don't think this really doesn't solves the issue sufficiently. Applications on embedded platforms are usually coupled with the platform even when using J2ME. I've always found desktop KVM/J2ME implementations support MIDP to be insufficient for production worthy development. Issues like some platforms having coarse or variable resolution timers, completely different MIDP Graphics performance characteristics from device to device, and many others have a significant impact on application performance and behaviour. I often find it is neccessary to have at least an OS accurate device simulator if not cycle accurate simulator depending on the application.
That being said, I have never seen any hardware vendor which supports a device simulator that runs natively on OSX: cycle accurate or otherwise. Do Mac OS X users really have any options in these regards?