PICO-8 Animation and Collision Detection

Posted on 15 Jan 2023

In my last article we spent some time getting our game shelled out, throwing a sprite for the player on the screen and moving it around a bit. What would really snazz that up, I think, would be a little animation of the player and ending the game if the... read more

Getting Started with PICO-8

Posted on 07 Jan 2023

I’ve been interested in fantasy consoles for a long time now but my interest has been limited to reading a blog article here and there and thinking something like “Man, that looks like fun!” After literal years of doing other things I’ve finally decided to put my own 8-bit arcade... read more

Assembling a PC in an old Macintosh SE Case

Posted on 19 Dec 2022

Back before the pandemic I did all of my work from a laptop. I’d tow it back and forth between my home and work but, honestly, I mostly used it at work. The idea was that if there was a critical issue I’d have it handy and if I traveled... read more

Getting Started with Pixel Vision 8

Posted on 07 Nov 2022

I’ve been interested in fantasy console for a long time now, but my interest has been limited to reading a blog article here and there and thinking something like “Man, that looks like fun!” After literal years of doing other things, I’ve finally decided to put my own 8-bit arcade... read more

Really Using Visual Studio Code Development Containers

Posted on 25 Sep 2021

Here’s a hypothetical: you have to on-board another developer and, on top weathering their entirely reasonable questions about why this or that tool isn’t being used, you have to help them get their development environment setup. In addition to explaining that, yes, this other tool would be great and improve... read more